                    "Moria: A Journey in the Dark"
                         By Favoured Flight

(NB: For easier viewing, please select <Edit> , <Wordwrap>)

**** THE SCENARIO ****

Moria is an adventure scenario loosely based upon J.R.R.Tolkien's fantasy novel, 
The Fellowship of the Ring. In particular, chapters "A journey in the Dark" and 
"The Bridge of Khazad-dum", which deal with the fellowship's journey through the 
ancient underground realm of Moria.
The game begins with the party having just been sealed inside the West Gate. 
They now face a trek of several days to reach the far East Door. Between the two 
lies all manner of adventure and hazards. Be warned! There are far worse things 
in the deep places of the world than orcs and goblins!

You command the company of nine lead by Gandalf the wizard. He is your strongest 
character and starts the game with veteran status (as do Aragorn, Boromir, 
Legolas and Gimli). The four Hobbits are the weakest of your troop and will need 
protecting by stringer team members if they are to make it through alive. Please 
note that once a character dies in Moria, they stay dead. This is not a typical 
Civ2 game and you control no cities, as such you can generate no more party 
members. Those that you have are all you will have (bar a surprise in chapter 
3!). 


**** INSTALLATION ****

I constructed this scenario using "Fantastic Worlds" (FW). It should work with 
standard Civ2 and FW. I've no idea if it works with anything else (sorry!).

Assuming you have installed FW, follow this simple procedure:
Make a new folder in the "scenario" folder (which is inside your "civ2" folder). 
Name the folder "Moria". Put all the non-.wav files you downloaded into this 
folder. Create a subfolder within "Moria" and call it "Sound". Now, place all 
the .wav files in this folder.


**** PLAYING THE SCENARIO ****

Moria is a 3-part scenario that relies upon multiple event and rules files. 
Consequently you MUST run the included Batch file before every chapter, 
beginning with the first. If you haven't played multi-part scenarios before, 
you'll find it's very simple:

1) In the Moria folder, you'll see a file called Moria.bat.
2) Double-click it.
3) For opening play, press <1> (the numeral "one" key)
4) At the end of Chapters 1 and 2, you'll be prompted to save the game as 
"Moria1.sav"
5) Immediately after saving, quit the game and run the Batch file. This is 
important because several files remain in use and will NOT be replaced if the 
game is still running.
6) Press <2> or <3> (depends on the chapter you're about to enter).
7) Repeat as necessary.

Couldn't be simpler!


**** THE PLAYERS ****

There is only one protagonist open for play. All the others are completely 
unplayable; don't waste your time trying. You'll just end up confused and bored. 
This scenario was constructed solely for The Fellowship player.


**** GAME PLAY ****

Couldn't be simpler. You command a party of nine travellers on their way from on 
side of an underground kingdom to the other. There's no need to build a large 
civilization, research new technologies, build various units, or reach Alpha 
Centauri! In fact you shouldn't even be able to start doing any of this. There 
are no settlers and no cities that belong to you. Just concentrate on travelling 
and staying alive.


**** WONDERS, IMPROVEMENTS, & TECH TREE ****

There are none. Which is fine: you wont need them.


**** TERRAIN, UNITS AND SOUNDS ****

The Graphics have been completely overhauled! As you'll see, all the terrain has 
been altered to suit an underground dungeon realm. All the units, likewise, have 
been redrawn. None of them have ever been used or seen prior to this scenario.
Only a couple are draw-overs of previously seen units.
I've also recorded many new sounds (well worth the extra time in downloading!).

You're more than welcome to use any of the graphics and sounds I've created so long 
as you credit me in your files somewhere. Thanks!


**** HINTS ****

1. Work as a team. Don't get split up and separated. There are exceptions to 
this rule - particularly where an area is cleaned out and safe. However, be 
aware that monsters can wander about once doors have been opened. So, your safe 
area may not be quiet as safe as you might think!
2. Protect the Hobbits. They start out as very weak non-veteran units. I've put 
them on a par with goblins in a straight fight.
3. You'll notice that a lot of enemy units tend to shy away from a fight if left 
unprovoked. Not surprising really, most of the enemy units are weaker than the 
fellowship units in one-on-one combat. However, the enemy has far superior 
numbers and will jump on you when it is advantageous to them.
4. Rest every now and again. This will give back much needed hit points and also 
allow the units to move through Moria that much quicker. A tired party is a slow 
party.
5. Don't rest too much. You only have 150 hours (turns) to make it through 
Moria. That works out at roughly 50 turns per scenario chapter. Sometimes you'll 
have to keep going even with injured party members if you want to make it to the 
end before your time runs out.
6. Don't let one or two powerful characters carry the party and do all the work. 
If they get involved in too many fights per turn it will ware them down and slow 
the party down.
7. For a smoother game, disable all Game:City report messages. They just get in 
the way and are all irrelevant in this scenario. 
8. Don't ignore all the dead bodies. Some, especially the ones lying face-up, 
hold clues that will be useful.
9. Take notes. Clues tend not to be repeated!
10. Do not feel that you have to explore every nook and cranny of Moria. You 
simply don't have time. It may take many attempts at the scenario to find the 
quickest routes and discover which places to avoid.
11. Most importantly, SAVE! OFTEN! 
12. If all else fails, consult the cheat.txt


**** THANKS ****

Thanks to "Civilization Fanatics' Center" for their online tips on scenario 
building; Harlan Thompson, Leon Marrick for their enormous research put into 
their "Advanced Scenario Design" document, which I cribbed from; also, everyone 
who has ever gone to the lengths of creating a scenario and uploaded it. I 
studied scenario after scenario looking for new ways and great ways to do 
things. I would never have been able to start this project (let alone finish it) 
without all those games to educate and inspire me (special thanks go to Paul 
Cullivan, whose "Odyssey" scenario introduced me to multi-part scenarios (and on 
whose readme I based this)); thanks also to the BBC for creating their Lord of 
the Rings radio-play, from which I've taken samples; also, those people who 
recorded samples I have lifted from other scenarios; special thanks to the artist 
who created my titlescreen (I found it on the internet without any explanation of 
who drew it). Lastly, Thanks to Microprose for creating Civ2 and putting an 
editor out with it (even though it doesn't quite work as well as it should have).
